3D Laundromat render modeled and textured in Blender, rendered in Cycles, and corrected during post production using Adobe Lightroom.
In this project, I gained experience using Blender's geometry nodes to apply the condensation to the windows, as well as experimenting with procedural noise textures to achieve the puddles of water on the ground
*I am responsible for all assets except for the car, and some textures are from ambientcg.com